![]() ![]() One should never throw Purple Pikmin onto a bomb rock, as that can cause near-instant detonation, which will likely kill the Pikmin.īomb rocks can even be petrified to pause their timer, so one should do that if in peril, but they will not release nectar or spray like many beasts do if destroyed in that state. Volatile Dweevils carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast. ![]() They can also spontaneously fall from the ceiling and instantly activate, and are also produced by Careening Dirigibugs. In Pikmin 2, bomb rocks cannot be carried by Pikmin, but can be set off by attacking them. Candypop Buds that take in Pikmin carrying bomb rocks in Pikmin 3 will shrivel and die right afterwards.Bomb rocks in Pikmin 3 can be used to instantly unearth buried fruit.The Emperor Bulblax reacts to bomb rocks in a different way, in that if they explode on its tongue or inside of it, they will stun it for some time. All grub-dogs but the Dwarf Bulbear and the Water Dumple.Water Dumple (by using the glitch that enables the player to throw a non-Blue Pikmin from the water).The following enemies can eat bomb rocks: In Pikmin, the carrier Pikmin will also be eaten and killed, but in Pikmin 3, it merely gets tossed aside while the enemy swallows the isolated bomb rock instead. To swallow one, an enemy either has to be coaxed into eating a bomb rock lying on the ground, or chomp a bomb rock-carrying Pikmin, depending on the enemy. ![]() Some enemies can also swallow bomb rocks, to suffer even greater damage once they explode inside. If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. To do: Finish the list for Pikmin and Pikmin 2. In Pikmin 3, an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions. In Pikmin 2, a bomb rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In Pikmin, a bomb rock explosion will instantly make all bomb rocks in the vicinity explode. The explosions can trigger a chain reaction if they hit other bomb rocks. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin). Their sizes span from being a bit smaller than a Pikmin ( Pikmin) to being larger than a leader ( Pikmin 2) Pikmin 3's size is an in-between of the two other games' sizes. Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. They can also appear as items in 2-Player Battle and Bingo Battle. In Pikmin 2, they are much larger and serve as obstacles instead of tools, with the exception being on the 2-Player Battle stage Hostile Territory, where they can be picked up and thrown by leaders. In the first and third games, they can be carried by Pikmin, but only by Yellow Pikmin in the former. Upon being activated, a rock's fuse starts going down (represented by a colored wheel), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, Pikmin, leaders and some obstacles. (Keep in mind EU Pikmin is slower, and that it is possible for bombs to have a different timer.)īomb rocks ( バクダン岩 ?, lit.: "Bomb rock", written as bomb-rocks before Pikmin 3) are explosive rocks in the Pikmin games. To do: Point down how long the bombs take to explode, in all games. Artwork of a bomb rock, from New Play Control! Pikmin. ![]()
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